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Tuesday, October 11, 2011

Combat Squads and deep Striking


So in my local league and interesting discussion has come up.  When can a deep striking unit Combat squad?

Looking at the Space marine Codex the Rule states "The decision to split a unit into combat squads, as well as which models go into each squad, must be made when the unit is deployed.  Both combat squads can be deployed in separate locations."  The exception being a drop pod.

So reading that rule one can safely assume that you can deep strike terminators or assault marines in combat squads into two separate locations, right?  Well maybe yes and maybe no, it depends on what deployment is.  The term deployment is not clearly defined in the rule book that I have found, and by my interpretation of the term it falls into one of two meanings.
Meaning A:  A unit is deployed when it comes into play, but has not been placed on the table.
Meaning B: A unit is deployed when it comes into play and is placed on the table.

Looking at these if we use Meaning A as the definition for Deployment then a unit can combat squad and still deep strike into two separate locations.  Using Meaning B as a reference then we essentially use the rules for drop pods.  The unit deep strikes as one unit and splits into combat squads after determining the deep strike location.

As a marine player I am personally fond of Meaning A for deployment, as it allows combat squads to deep strike into separate locations and allows the Marine player more flexibility.

The alternative is to simply define combat squads at the start of the game, make use of the "Treated as separate units" rule and deep strike them individually.

Monday, October 10, 2011

First Dragon Warrior Renegade

Hello folks,
I thought I would share some progress with you.  I have been trying to hammer out the green stuff work on my marines (More pictures will follow soon, I promise) and part of that plan was to do a raised Dragon Warrior icon on the shoulder pads.  That plan got scraped after a week of trying to make it work, so Onto painting.

Here is my first painted Dragon warrior, the power weapon is air brushed, as is the base coat.  I need more practice air brushing but that will come in time.

Let me know what you think, I'm looking for ways to improve.

Sunday, October 2, 2011

Review: Liquid Green stuff

Hello all,
I picked up a bottle of this new product today, and so far I am impressed.  as its name says its Liquid Green stuff, retails here for $4.45 for a GW paint pot sized amount.  I tried it out tonight on a conversion I have been working on and have to say I love it.  If you have seams or small cracks in a model, say where two parts join, then this is your friend.

So here are some Pros and Cons
Cons:
  • Dries fast, leave the pot open and you will ruin it fast.  When I say dries fast I mean minutes after application.
  • Water soluble, this is a double edged blade in this regard, the negative side is water based paints can liquify it again, however your primer should seal it.
  • You can't sculpt with it, don't even try to.
  • Dries a little soft.
  • requires a little clean up and can hide details if you over brush.
Pros:
  • Amazing control over where it goes, you brush it on.  Just use an old stiff brush.
  • Dries fast, speeds up the time from assembly to painting.
  • Is water soluble, I used a damp cloth to clean up an area of over brush.  Also if you spill any its an easy cleanup.  Will stain your brush green.
  • You can file and Sand it.
After a few attempts at using it, like all our tools, you get better at using it.  I find this stuff a wonder, and will be using it to seal seams in tanks, and joints in models.  I recommend you get a pot and try it out, even works with warmahordes (Just clean your resin first).